Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Elementalists aren't good in battle like other enlightened units, but they're fast and quicly become powerful. If they survive they can choose one of three elemental paths.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
---|---|
Advances to: | Mage of fire Mage of air Mage of water White Mage |
Cost: | 16 |
HP: | 31 |
Movement: | 6 |
XP: | 30 |
Level: | 1 |
Alignment: | neutral |
ID | I8 Elementalist |
Abilities: |
staff impact | 6 - 1 melee | ||
missile fire | 6 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |